AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Austria Q4 2022
An overview of the top 5 boxing games on a unified platform in Austria during Q4 2022, focusing on weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw intriguing trends among the top 5 boxing games on a unified platform in Austria. Below, we explore the performance of these games in terms of weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. experienced a notable rise in weekly revenue towards the end of the quarter, peaking at approximately $195 in the final week of December. Weekly downloads fluctuated throughout the quarter, with a significant increase to 378 in the last week. The game also saw a boost in weekly active users, climbing from 474 in late September to 541 by the end of December.
MMA Manager 2: Ultimate Fight by Prey Studios showed a varied revenue pattern, reaching a high of $186 in the last week of December. Weekly downloads peaked at 288 in early November but saw a decline to around 114 by the end of the quarter. Weekly active users remained relatively stable, with a slight decrease from 393 in late September to 353 by the end of December.
WWE Mayhem from Reliance Games had a modest revenue increase, reaching $226 in early November and closing the year at $180. Weekly downloads remained consistent, fluctuating between 65 and 134 throughout the quarter. Active users showed a slight decline, starting at 313 in late September and ending at 214 in December.
EA SPORTS™ UFC® 2 by Electronic Arts saw a varied revenue trend, peaking at $147 in late September and ending the quarter at $117. The game had significant download numbers, with a peak of 686 in late November. Active users showed strong engagement, rising from 1.69K in late September to 2.45K by the end of November before settling at 1.84K in December.
Finally, Burrito Bison: Launcha Libre from Kongregate experienced stable revenue, peaking at $140 in late October and $129 in the final week of December. Downloads saw a notable spike to 339 in late October, while active users fluctuated, peaking at 732 in the same period before ending the quarter at 535.
These insights reflect the dynamic nature of the gaming market in Austria. For more detailed analytics and trends, visit Sensor Tower.